![]() ![]() Fixed new “ranged” stat lines not being parsed properly when restarting the stat line editor (the thing that lets you use a character from a particular save file when playing in-game in the editor) Fixed the Player save loader in the editor options. ![]() ![]() ”File” icon on the scene managers (left pane) now just says “File” to avoid confusion Fixed some control docking/anchoring issues in the effects/affixes editor Added option to explicitly reload affixes through the ‘reload assets’ drop-down doo-hickey. Affixes now reload when the affix editor is saved Fixed crash if selecting a DDS instead of a png through the texture override control Fixed texture override controls on unit editor using the absolute path instead of the relative path if you’re modding Fixed crash when playing in the editor after having stopped playing with the in-game UI open. Removed duplicate “Reset” input on unit triggers. No more 1-2 second pause when resizing the editor. Fixed rule sets editor not saving explicit layouts if an explicit layout doesn’t already exist in the rule set Rule sets are now sorted in the rule set editor Fixed “Show Map” control not saving in the rules set editor Undos are now capped at 100 when editing layouts. Moved all the data/settings files over to appdata to avoid admin right issues. Fixed editing sets’ “NAME” and “DISPLAYNAME” properties Removed error message when the unit skill panel tries to display a skill name for a skill that doesn’t exist (now logged to the ogre.log) Fixed pane/column/row properties not saving in the unit skills pane Fixed list editing in Quest/Skills editors Fixed anchoring for “Infer Points after” checkbox in stat line editor Recipes now save property to the mod directory in the Recipes editor Cinematics now save properly to the mod directory in the Cinematics editor Passive skills now pay attention to the skill equipment requirements Item editor Affix control now lists affixes in mods when modifying the list of affixes Added “Collision Mesh” control to monster, player, and prop editors Added “Collision Radius” control to monster, player, and prop editors Fixed sound bank file references not being mod friendy You can now load the current backup for a scene though the File->Load Backup menu option These get saved to %appdata%runic gamestorchlighttorched ![]() Layouts are now auto-backed up at a default interval of every 10 minutes and just before switching to in-game mode. Fixed monsters’ equipment not being displayed on monster objects in the editor Animation editor now hows a check list filter for limiting which types of animation keys are displayed. Fixed deleted monsters becoming visible again. Fixed crash when editing stat watchers on units Skill and Quest editors are now sortable by skill/quest name. Fixed blocks not appearing on skill level blocks in the skills editor (oops.broke that in the last patch) Fixed base file and resource dirs not being properly made relative when modding in the unit editors Patch Notes: -Fixed unit skill panel always setting skill levels to 1 if they were 0 Zahlreiche Anleitungen im PDF Format bieten wir ebenfalls zum Download an. Eine kleine Vorschau als Video gibt es auf unserer TorchED Editor Seite. I hope this helps! If anyone has any questions, I will do my best to answer them.Mit dem offiziellen Editor mit dem Namen TorchED könnt ihr eigene Dungeons in Torchlight erstellen. You should now be ready to continue your adventures! So move the files from save/02897304 (random numbers there just for an example) to "save" and the files from modsave/02897304 to "modsave"Ĥ. Note that if you have save files you want to transfer from both folders, you'll need to have done these steps with both folders. Then, paste in the contents from the number folder. Copy the contents of the folder, and then go back to the "save" or "modsave" folder. If you see a folder inside with a bunch of numbers in it, that's where your Steam saves are for that folder. "save" is for vanilla save files, and "modsave" is for save files where mods have been used. You should see two different save file folders, "save" and "modsave". ~/.local/share/Steam/SteamApps/common/Torchlight II/my games/runic games/torchlight 2Ģ. ~/Library/Application Support/Runic Games/Torchlight 2 %USERPROFILE%\Documents\My Games\Runic Games\Torchlight 2 If you want to transfer your saves, here's what you need to do:ġ. Don't worry! They aren't actually missing, they just use a slightly different folder path. If you've played Torchlight 2 on Steam and have just bought the GOG version, you might be alarmed to see that your save files are missing. ![]()
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